![ ](/downloads/press-kit/00.-RandomControl/randomcontrol-logo-alpha-magenta.png)
![ ](/arionfx/images/arionfx-home.mp4)
**ArionFX** is a versatile tool that offers a variety of key HDR image processing algorithms designed to function in floating-point 32-bit HDR data.
Remarkably, ArionFX operates in Linear Workflow, not washing out your image, and respecting its full dynamic range at all times.
Features
===================================================
_We can proudly say that we have been at the forefront of physically-based rendering and GPU-acceleration for nearly two decades._
This is a chronology of our main releases over the years:
* ![ ](/images/randomcontrol-history-maverick-indie.webp width="192")_Late 2019_. **Maverick Indie** is an excellent rendering solution to import models and materials from Substance Painter/Designer, Zbrush, or Sketchfab and take amazing photo-real shots or render turntable presentations with the best quality and the least effort.
* ![ ](/images/randomcontrol-history-maverick-studio.webp width="192")_Mid-2019_. **Maverick Studio** is a GPU-accelerated render engine where our proprietary light simulation core is harnessed behind intuitive drag-and-drop tools. In Maverick you can import 3D models or CAD data and render impressive photo-real images with minimal effort.
* ![ ](/images/randomcontrol-history-double-down.webp width="192")_Early 2018_. **Double-down**. We were blessed by some business opportunities in 2017 that eventually led to the arrival of private investment. The goal was to double-down on our main areas of expertise: physically-based light simulation, image post-processing, and GPU-acceleration.
* ![ ](/images/randomcontrol-history-arionfx.webp width="192")_2014_. **ArionFX** is a set of tools for Lens Effects and HDR image post-processing that spawns from the tonemapping toolchain in Arion. ArionFX is distributed as a plug-in for all versions of Adobe Photoshop and After Effects. Some of the most remarkable features of ArionFX are physically-based Bloom & Glare, and advanced local/global Tone-Compression operators.
* ![ ](/images/randomcontrol-history-arion.webp width="192")_2011_. **Arion**. The success of fryrender led to the birth of Arion, which started as a port/rewrite of the fryrender core in Nvidia CUDA. Arion was one of the first GPU-accelerated render engines in the market. Over the years, most of the 3D industry has followed the same path.
* ![ ](/images/randomcontrol-history-fryrender.webp width="192")_2006_. **Fryrender** was a pioneering product in the field of unbiased simulation of the physics of light. This approach to image synthesis, which meant a radical departure from classic rendering at the moment, has been widely embraced by the industry since then.
ArionFX for Photoshop
===================================================
![ ](/arionfx/images/XfP_ui.jpg)
_We can proudly say that we have been at the forefront of physically-based rendering and GPU-acceleration for nearly two decades._
http://arionfx.com/arionfx-for-photoshop
ArionFX for After Effects
===================================================
![ ](/arionfx/images/XfA_ui.jpg)
_We can proudly say that we have been at the forefront of physically-based rendering and GPU-acceleration for nearly two decades._
http://arionfx.com/arionfx-for-after-effects
Features
===================================================
Pre-processing
- HDR Input colorspace.
- HDR Output colorspace.
- HDR Photo filter.
- HDR upcast.
- HDR low luminance cutoff.
- HDR low luminance factor.
- HDR high luminance cutoff.
- HDR high luminance factor.
- Custom aperture map.
- Custom obstacle map.
- Custom dirt map.
- Iris aspect.
- Iris decay.
- Circular iris.
- Polygonal iris (custom # of blades).
- Iris blades curvature.
- Iris angle.
Tone-mapping
- Over 50 camera and film response presets.
- HDR ISO (exposure) correction.
- HDR gamma correction.
- Histogram normalization.
- Histogram equalization.
- Histogram white clip.
- Histogram black clip.
- Global: Reinhard 2002 tonemapping operator.
- Local: Reinhard 2002 tonemapping operator.
- Global: Reinhard 2005 tonemapping operator.
- Local: Reinhard 2005 tonemapping operator.
- Local: RandomControl 2014 tonemapping operator.
Lens effects
- HDR vignetting simulation.
- HDR vignetting field of view.
- HDR vignetting ratio.
- HDR color fringe.
- HDR lens bloom simulation.
- HDR bloom downsampling.
- HDR acyclic bloom mode.
- HDR lens glare simulation.
- HDR glare downsampling.
- HDR acyclic glare mode.
- HDR glare fringing simulation.
Filter output
- Full filter toolchain output.
- Clamped pixels preview/output.
- Heat map preview/output.
- Despeckler clusters preview/output.
- Lens aperture preview/output.
- Obstacle map preview/output.
- Dirt map preview/output.
- Upcast mask preview/output.
- Iris settings preview/output.
- Aperture x obstacle preview/output.
- Diffraction pattern preview/output.
- Bloom & glare overlay preview/output.
Color grading
![ ](/arionfx/images/color_grading.jpg)
- Luminance-lockable color grading.
- 32-bit hue correction.
- 32-bit saturation correction.
- 32-bit lightness correction.
- 32-bit color balance.
- 32-bit shadows color balance.
- 32-bit midtones color balance.
- 32-bit highlights color balance.
Noise processing
![ ](/arionfx/images/noise_processing.jpg)
- HDR hotpixel/firefly removal.
- HDR hotpixel/firefly cluster size.
- HDR hotpixel/firefly luminance distance.
- HDR hotpixel/firefly chromatic distance.
- HDR film grain.
Details enhancement
- 32-bit sharpening.
Miscellaneous
- Up-to-date setup.
- Library of aperture, obstacle and dirt maps.
- Brand new user interface.
- New documentation.
Contact Us
===================================================
For inquiries specific to ArionFX, please email us at:
* [info@randomcontrol.com](mailto:info@randomcontrol.com)