![ ](/downloads/press-kit/00.-RandomControl/randomcontrol-logo-alpha-magenta.png) ![ ](/arionfx/images/arionfx-home.mp4) **ArionFX** is a versatile tool that offers a variety of key HDR image processing algorithms designed to function in floating-point 32-bit HDR data. Remarkably, ArionFX operates in Linear Workflow, not washing out your image, and respecting its full dynamic range at all times. Features =================================================== _We can proudly say that we have been at the forefront of physically-based rendering and GPU-acceleration for nearly two decades._ This is a chronology of our main releases over the years: * ![ ](/images/randomcontrol-history-maverick-indie.webp width="192")_Late 2019_. **Maverick Indie** is an excellent rendering solution to import models and materials from Substance Painter/Designer, Zbrush, or Sketchfab and take amazing photo-real shots or render turntable presentations with the best quality and the least effort.
* ![ ](/images/randomcontrol-history-maverick-studio.webp width="192")_Mid-2019_. **Maverick Studio** is a GPU-accelerated render engine where our proprietary light simulation core is harnessed behind intuitive drag-and-drop tools. In Maverick you can import 3D models or CAD data and render impressive photo-real images with minimal effort.
* ![ ](/images/randomcontrol-history-double-down.webp width="192")_Early 2018_. **Double-down**. We were blessed by some business opportunities in 2017 that eventually led to the arrival of private investment. The goal was to double-down on our main areas of expertise: physically-based light simulation, image post-processing, and GPU-acceleration.
* ![ ](/images/randomcontrol-history-arionfx.webp width="192")_2014_. **ArionFX** is a set of tools for Lens Effects and HDR image post-processing that spawns from the tonemapping toolchain in Arion. ArionFX is distributed as a plug-in for all versions of Adobe Photoshop and After Effects. Some of the most remarkable features of ArionFX are physically-based Bloom & Glare, and advanced local/global Tone-Compression operators.
* ![ ](/images/randomcontrol-history-arion.webp width="192")_2011_. **Arion**. The success of fryrender led to the birth of Arion, which started as a port/rewrite of the fryrender core in Nvidia CUDA. Arion was one of the first GPU-accelerated render engines in the market. Over the years, most of the 3D industry has followed the same path.
* ![ ](/images/randomcontrol-history-fryrender.webp width="192")_2006_. **Fryrender** was a pioneering product in the field of unbiased simulation of the physics of light. This approach to image synthesis, which meant a radical departure from classic rendering at the moment, has been widely embraced by the industry since then. ArionFX for Photoshop =================================================== ![ ](/arionfx/images/XfP_ui.jpg) _We can proudly say that we have been at the forefront of physically-based rendering and GPU-acceleration for nearly two decades._ http://arionfx.com/arionfx-for-photoshop ArionFX for After Effects =================================================== ![ ](/arionfx/images/XfA_ui.jpg) _We can proudly say that we have been at the forefront of physically-based rendering and GPU-acceleration for nearly two decades._ http://arionfx.com/arionfx-for-after-effects Features =================================================== Pre-processing - HDR Input colorspace. - HDR Output colorspace. - HDR Photo filter. - HDR upcast. - HDR low luminance cutoff. - HDR low luminance factor. - HDR high luminance cutoff. - HDR high luminance factor. - Custom aperture map. - Custom obstacle map. - Custom dirt map. - Iris aspect. - Iris decay. - Circular iris. - Polygonal iris (custom # of blades). - Iris blades curvature. - Iris angle. Tone-mapping - Over 50 camera and film response presets. - HDR ISO (exposure) correction. - HDR gamma correction. - Histogram normalization. - Histogram equalization. - Histogram white clip. - Histogram black clip. - Global: Reinhard 2002 tonemapping operator. - Local: Reinhard 2002 tonemapping operator. - Global: Reinhard 2005 tonemapping operator. - Local: Reinhard 2005 tonemapping operator. - Local: RandomControl 2014 tonemapping operator. Lens effects - HDR vignetting simulation. - HDR vignetting field of view. - HDR vignetting ratio. - HDR color fringe. - HDR lens bloom simulation. - HDR bloom downsampling. - HDR acyclic bloom mode. - HDR lens glare simulation. - HDR glare downsampling. - HDR acyclic glare mode. - HDR glare fringing simulation. Filter output - Full filter toolchain output. - Clamped pixels preview/output. - Heat map preview/output. - Despeckler clusters preview/output. - Lens aperture preview/output. - Obstacle map preview/output. - Dirt map preview/output. - Upcast mask preview/output. - Iris settings preview/output. - Aperture x obstacle preview/output. - Diffraction pattern preview/output. - Bloom & glare overlay preview/output. Color grading ![ ](/arionfx/images/color_grading.jpg) - Luminance-lockable color grading. - 32-bit hue correction. - 32-bit saturation correction. - 32-bit lightness correction. - 32-bit color balance. - 32-bit shadows color balance. - 32-bit midtones color balance. - 32-bit highlights color balance. Noise processing ![ ](/arionfx/images/noise_processing.jpg) - HDR hotpixel/firefly removal. - HDR hotpixel/firefly cluster size. - HDR hotpixel/firefly luminance distance. - HDR hotpixel/firefly chromatic distance. - HDR film grain. Details enhancement - 32-bit sharpening. Miscellaneous - Up-to-date setup. - Library of aperture, obstacle and dirt maps. - Brand new user interface. - New documentation. Contact Us =================================================== For inquiries specific to ArionFX, please email us at: * [info@randomcontrol.com](mailto:info@randomcontrol.com)
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