Arion 1.5.1 features tourRandomControl is very proud to announce the immediate availability of Arion 1.5.1! This version brings so many new features and improvements it's hard to make a choice to highlight the most remarkable ones. We invite you to take a tour of these exciting features, but our journey is just starting. We are already working on the next version and some terrific surprises... |
Sub-Surface Scattering |
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Single Sheet Sub-Surface Scattering (S5) |
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Participating media (fog) |
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Mapped emitters |
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Real world emitter units |
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Coated reflections |
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Integratable rough dielectrics |
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Improved physical sky |
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Draft engine |
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State of the art BRDF |
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Dielectrics improvements |
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Arion 1.5.1 is now equipped with a powerful Media Traversal Stack (MTS) that allows for proper interface between various dielectrics and indices of refraction. With the enhanced total number of bounces, it's now possible to render anything that involves many transparent objects seen through each other. |
Stereoscopy |
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Steresocopy live inside Arion's viewport, in real-time (anaglyph only). We also provide an active/passive stereoscopy rendering mode (dual-renders with inter-pupillary distance) using our command-line rendering power tool RenderWarrior. |
Falloff |
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The falloff effect (formerly known as 'Custom nd') was only supported in fryrender as of today. It is now fully supported by Arion 1.5.1 to help you create amazing drapes, clothes and any fabric material in general. But it can also be used to bend reality and create surrealistic materials! |
NVIDIA CUDA 4 |
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Arion 1.5.1 is a native CUDA 4.0 application. It comes with pre-installed CUDA runtime software, you don't need to install CUDA toolkit anymore. Install Arion, the latest NVIDIA drivers and you're ready to go! CUDA 4 allowed us to increase the maximum number of objects a scene can have. We also reduced memory footprint, stability at high resolution and a nice boost in performance (up to 80% on some scenes). It also allowed us to unify some parts of our core engine. Now opacity mapping comes for 'free' and has no impact on rendering speed. |
Material override |
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Material override is a pretty awesome feature. It allows you to define a unique material that will be used to replace all the materials present in your scene, for example to make a clay render. The material override feature is also respecting your emitter materials, so your replacement pass matches exactly your beauty pass in terms of lighting. |
New compositing channels |
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Wireframe override |
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Render stunning, Arion-antialiased wireframe render of your objects, with full illumination and materials features. Combined with the material replacement, you can even render clay with wireframe overlay while keeping your scene lighting. In a few clicks, you're ready to post your artwork and its 'breakdown' images on a community forum, include it in your portfolio... In full Arion quality. |
Improved UI: Scene tree |
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Arion 1.5.1 comes with a vastly improved user interface featuring a brand new 'Scene tree' that gathers all the scene data in one single list panel. All the item properties are displaying in a second panel, freeing much space for the actual render and navigation area, materials library... |
Scenes repository |
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We've thought that you would like to try your brand new software with some pre-made scenes to taste the speed, the quality and give a try to material editing without creating a scene on your own. The scenes repository is here for you! It provides scenes that were selected for their speed and adaptability to a wide range of GPU memory sizes and performance. |
And much more...
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...and more to come soon! |
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Scenes | Gallery | Tutorials | Materials | Testimonials | ArionBench - arionrender.com | fryrender.com | rcsdk.com |
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