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Bigger, better, stronger |
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Unlimited objects |
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Unlimited objects in Arion 1.6.0 opens the doors of massive physics simulations, crowds, vegetation... And everything you can think of! And if you cannot make your scene to fit in your GPU memory, you can still render it on the CPU at a very nice speed - Arion's speed. The image above was made in 3D Studio Max using MassFX and features over 30,000 copies of the rigatone pasta model, all with Sub-Surface Scattering! Click on the image to display it full size in another window. |
Unlimited materials |
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What would unlimited objects be without unlimited materials! You can now use as many materials as you want in your scene. Arion 1.6.0 lifts all the limits and sets your imagination free. If it fits in the RAM, it'll render. We can't wait to see in what creative ways you'll be taking advantage of this feature, we'll be expecting your renders! |
Unlimited textures |
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Arion 1.6.0 has absolutely no limit in terms of number of textures or their size. The only limit here is the available memory to render. These new features comes also with a set of remarkable memory consumption improvements that are explained in details in another paragraph below. |
Direct Quicktime VR export |
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Great memory improvements |
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Camera roll |
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Among the most requested features, is the camera roll. This is now available in Arion 1.6.0. The camera roll function is available as a camera property, along with other properties like shutter speed, f-stop... This featue is indeed very important to make creative shots and bring some sharpness and motion to a render. |
Wavefront OBJ |
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The Wavefront .OBJ format importer has been improved and integrated to the application, you can now open that format just like the .RCS or the .FRY. The .OBJ importer is now faster and stronger and can import the large majority of .OBJ files coming from various modeling applications. You can click the banner image to display the full resolution render. |
Demo version |
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NVIDIA CUDA 4.1 |
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We have kept our pace and stay up to date with the newest CUDA technology, embracing fully the new CUDA 4.1 version already CUDA 4.1 comes with a nice little gift, a 10 to 15% speed boost! This version of CUDA is embedded in our software and requires no more action from you. Of course keeping your video drivers up to date is important to ensure the best compatibility and performance. |
Softimage LIVE plugin |
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A completely new line of plugins is coming: The RandomControl LIVE. RandomControl LIVE is a line of products that fully integrate our technology in the modeling package. The first animation package that we are proud to support is Autodesk Softimage. Our plugin supports Render Region, native rendering of animations, native Softimage frame buffer as well as a cool RandomControl LIVE viewport with realtime feedback. We also have fully integrated our material system into Softimage interface, with nodal support for BSDF layers, bitmaps etc. Everything is Softimage-like and straightforward to use! And the best part is that these plugins are free or charge for owners of a fryrender or Arion license. Click on the image to see it full size. |
And all the new features from 1.5.1
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...and more to come soon! |
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Copyright 2011 RandomControl, SLU. All rights reserved. |
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Scenes | Gallery | Tutorials | Materials | Testimonials | ArionBench - arionrender.com | fryrender.com | rcsdk.com |
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