• Home
  • Press Kit
  • Resellers
  • Partners
  • Pricing
  • Demo
  • Buy
LATEST RELEASES Final / Beta
Arion stand-alone v2.5.0 / v2.7.0 Beta1
Arion for 3ds Max v2.0.3 / v2.7.0 Beta6
Arion for Rhinoceros v2.4.4 / -
Pricing & Licensing
arion :: real-time digital photography

Pricing & licensing

Arion stand-alone Arion for 3ds Max Arion for Rhinoceros
Description Arion 2.0 stand-alone application Arion 2.0 fully integrated into 3ds Max Arion 2.0 fully integrated into Rhinoceros 3D
Price Full license Learning edition* Full license Learning edition* Full license Learning edition*
195 € 95 €
(1 year)
595 € 95 €
(1 year)

195 €
(permanent)
795 € 125 €
(1 year)

For schools and students only*
Upgrade from Arion 1.x 95 € - - - - -
Plug-ins included None 3ds Max 2010..14 (32/64-bit) Rhinoceros 5 (32/64-bit)
Master nodes included* 1 1 1
Network nodes included* N/A Full license Learning edition* N/A
Unlimited N/A
Purchase


Notes:

Product comparison chart

Arion stand-alone Arion for 3ds Max Arion for Rhinoceros
Workflow Import an existing .obj file coming from your modeling package, or an .rcs file coming from one of the LIVE plug-ins (sold separately). All scene properties (cameras, materials, environment, ...) are MAX-native. Rendering is handled natively in the MAX framebuffer. Interactive rendering is available through ActiveShade. All scene properties (cameras, materials, environment, ...) are Rhinoceros 3D-native. Rendering is handled natively in the Rhinoceros 3D framebuffer. Interactive rendering is available through an Interactive Arion Display (IAD) panel.
All Arion features
Hybrid CPU + GPU acceleration
Multi-GPU
LIVE interactive viewport

Can be switched on anytime as an ActiveShade window.


Can be switched on anytime as an Interactive Arion Display (IAD) panel.
Animation rendering

Supported natively.


Requires McNeel's Bongo.
Command-line renderer
Maximum resolution Full license Learning edition Full license Learning edition Full license Learning edition
Unlimited Full HD Unlimited Full HD Unlimited Unlimited
Multi-layer EXR export
Network rendering N/A N/A

Unlimited network rendering supported natively through backburner.
N/A N/A

Frequently Asked Questions

Question Answer

What happened to fryrender?

Arion 2.0 is the natural evolution of both Arion 1.x and fryrender 1.x, and commercially speaking, it is the continuation of both products. In other words, Arion has absorbed fryrender. Therefore, from now on, there is only Arion 2.0.

I am a customer of Arion 1.x.
How can I upgrade to Arion 2.0?

The pricing table above displays the price to upgrade from Arion 1.x to Arion 2.0.

I am a customer of fryrender 1.x.
Can I upgrade to Arion 2.0?

No. The upgrade offer for fryrender 1.x customers ended on December the 31st, 2012.

I see that the stand-alone and the LIVE plug-ins are being sold separately. In the past your plug-ins used to be free of charge for existing customers. What happened?

Our 1.x plug-ins used to be mere scene exporters that would rely on the stand-alone to render externally. But now the LIVE plug-ins no longer depend on the stand-alone at all, as they handle rendering natively from within the host application. This turns the LIVE plug-ins into full products by themselves. From now on, the stand-alone does not include any plug-ins, and the plug-ins do not include the stand-alone. They are all sold separately.

What happened to C4D, SketchUp, Maya, and all the other modeling platforms that you were supporting in the past?

We have decided to discontinue support for all platforms other than MAX, and RHINO. We have no plans to develop any new versions of our legacy plug-ins, neither in LIVE fashion nor as mere exporters. Users of the stand-alone can rely on the .obj I/O capabilities of the stand-alone.

What happened to the distinction that there was in Arion 1.x between Single-GPU and Multi-GPU licenses?

We decided to get rid of this distinction. All Arion 2.0 licenses (either new licenses or those upgraded from a 1.x product) are Multi-GPU and will allow you to use all the GPUs in your system for GPU acceleration.

What happened to the slave licenses that used to be sold separately?

Since now network rendering is handled natively through the LIVE plug-ins, and these allow you to render with an unlimited number of network stations, the concept of slave licenses no longer exists.

I don't own a CUDA-capable graphics card. Can I use Arion anyway?

Yes. Arion is the first true hybrid renderer in the world. It can render using your GPUs, your CPUs, or all of them at once. So if you don't own a CUDA-capable GPU, do not worry. You can disable GPU acceleration and render using the CPU core, which delivers remarkable rendering speed and does not require any special hardware.


© Copyright 2001-2013 RandomControl, SLU. All rights reserved.