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Technical Specifications

Technology and Performance

  • Real-time shading system based on fryrender's physical material system.
  • Fully compatible with fryrender scenes stored in .FRY format.

 

 

Real-Time Features

  • Endless material variations are possible from a single data set.
  • Photo-realistic output (driven by fryrender)
  • Real-time WYSIWYG editing, all the way.
  • Multi-object swapping.

 

 

User Interface

  • Docked fryrender Material Editor.
  • Interactive tonemapping sliders.
  • Interactive UV stretching, tiling and rotation controls.
  • Ability to batch material swappings from a folder with textures.
 

Material System

  • Advanced material editing system.
  • Multiple layer shading.
  • Global or mapped layer weighting.
  • REF0º and REF90º.
  • Fresnel.
  • Global or mapped roughness.
  • Bump mapping.
  • Normal mapping.

 

 

Interactive Tonemapping

  • All tonemapping features provide real-time feedback.
  • Exposure control.
  • Gamma correction.
  • Camera vignetting.


 

Output Image Formats

  • Conventional RGB output (8-bpp or 16-bpp).
  • Quick snapshots can be taken on the go.
  • Output resolution only limited by the video RAM in the graphics card.

 

 

Platforms Supported

  • Windows XP, 2000, Vista and 7.
  • 32-bit and 64-bit binaries are provided.

 

 

Minimum Requirements

  • A fresh version of DirectX9c (Nov2008+).
  • A modern GPU (nVidia GF8+ or ATI equivalent) is highly recommended for a smoother experience.
  • The graphics card must support 128-bit HDR textures (32-bit floating point per channel / RGBA).
 

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