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Technology and Performance
- Real-time shading system based on fryrender's physical material system.
- Fully compatible with fryrender scenes stored in .FRY format.
Real-Time Features
- Endless material variations are possible from a single data set.
- Photo-realistic output (driven by fryrender)
- Real-time WYSIWYG editing, all the way.
- Multi-object swapping.
User Interface
- Docked fryrender Material Editor.
- Interactive tonemapping sliders.
- Interactive UV stretching, tiling and rotation controls.
- Ability to batch material swappings from a folder with textures.
| | Material System
- Advanced material editing system.
- Multiple layer shading.
- Global or mapped layer weighting.
- REF0º and REF90º.
- Fresnel.
- Global or mapped roughness.
- Bump mapping.
- Normal mapping.
Interactive Tonemapping
- All tonemapping features provide real-time feedback.
- Exposure control.
- Gamma correction.
- Camera vignetting.
| | Output Image Formats
- Conventional RGB output (8-bpp or 16-bpp).
- Quick snapshots can be taken on the go.
- Output resolution only limited by the video RAM in the graphics card.
Platforms Supported
- Windows XP, 2000, Vista and 7.
- 32-bit and 64-bit binaries are provided.
Minimum Requirements
- A fresh version of DirectX9c (Nov2008+).
- A modern GPU (nVidia GF8+ or ATI equivalent) is highly recommended for a smoother experience.
- The graphics card must support 128-bit HDR textures (32-bit floating point per channel / RGBA).
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